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 Dungeons and Dragons- John Udgrad

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B3SERK

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Posts : 644
Join date : 2010-05-03

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PostSubject: Dungeons and Dragons- John Udgrad   Fri Jun 11, 2010 11:46 pm

John Udgrad

Male Human Wizard 1
Chaotic Neutral
Representing B3SERK

Strength 10 (+0)
Dexterity 12 (+1)
Constitution 12 (+1)
Intelligence 18 (+4)
Wisdom 15 (+2)
Charisma 12 (+1)

Size: Medium
Height: 5' 10"
Weight: 150 lb
Eyes: Light Brown
Hair: Dark Brown
Skin: Light

Total Hit Points: 5

Speed: 30 feet

Armor Class: 11 = 10 + 1 [dexterity]

Touch AC: 11
Flat-footed: 10

Initiative modifier: + 1 = + 1 [dexterity]
Fortitude save: + 1 = 0 [base] + 1 [constitution]
Reflex save: + 1 = 0 [base] + 1 [dexterity]
Will save: + 4 = 2 [base] + 2 [wisdom]
Attack (handheld): + 0 = 0 [base]
Attack (missile): + 1 = 0 [base] + 1 [dexterity]
Grapple check: + 0 = 0 [base]

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

Languages: Common, Goblin, Orc, Draconic

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Hawk familiar

Feats:

Spell Penetration
Greater Spell Penetration
Scribe Scroll [free to wizard]

Skill Name KeyAbility Skill Modifier AbilityModifier Ranks Misc.Modifier
Appraise Int 4 = +4

Balance Dex* 2 = +1 + 1

Bluff Cha 1 = +1

Climb Str* 1 = +0 + 1

Concentration Con 5 = +1 + 4

Craft_1 Int 4 = +4

Craft_2 Int 4 = +4

Craft_3 Int 4 = +4

Decipher Script Int 8 = +4 + 4

Diplomacy Cha 1 = +1

Disguise Cha 1 = +1

Escape Artist Dex* 1 = +1

Forgery Int 6 = +4 + 2

Gather Information Cha 1 = +1

Heal Wis 2 = +2

Hide Dex* 1 = +1

Intimidate Cha 1 = +1

Jump Str* 0 = +0

Knowledge (arcana) Int 6 = +4 + 2

Knowledge (history) Int 6 = +4 + 2

Knowledge (nature) Int 6 = +4 + 2

Knowledge (planes) Int 6 = +4 + 2

Listen Wis 2 = +2

Move Silently Dex* 1 = +1

Perform_1 Cha 1 = +1

Perform_2 Cha 1 = +1

Perform_3 Cha 1 = +1

Perform_4 Cha 1 = +1

Perform_5 Cha 1 = +1

Ride Dex 1 = +1

Search Int 4 = +4

Sense Motive Wis 2 = +2

Spellcraft Int 8 = +4 + 4

Spot Wis 2 = +2

Survival Wis 2 = +2

Swim Str** 0 = +0

Use Rope Dex 1 = +1


* = check penalty for wearing armor

The hawk confers + 3 on spot checks in well-lit conditions.
If the familiar is within reach, + 2 on spot and listen ("alertness").

Zero-level Wizard spells: 3 per day

First-level Wizard spells: 2 (1 + 1) per day

Human

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Wizard

* Familiar / Alertness, etc.
* Bonus Feats (already included)
* High intelligence gains bonus spells daily

Class HP rolled
Level 1: Wizard 4


John Udgrad's Equipment:

Backpack: 2 lb
Bedroll: 5 lb
Case (for map or scroll): .5 lb
Flint and steel: 0 lb
Pouch x3: 1.5 lb
Rope (25', Silk) x1: 2.5 lb
Sealing wax: 1 lb
Spyglass: 1 lb
Ink vial: 0 lb
Ink pen: 0 lb
Paper sheets x4: 0 lb
Parchment sheets x4: 0 lb
Rations (1 day) x2: 2 lb
Vial (for ink or potions) x5: .5 lb
Waterskins x1: 4 lb
Spell component pouch: 2 lb
Spellbook: 3 lb
Gold Coins x0: 0 lb
Wooden Symbol of Tyr: 1 lb
Chunk of Cold Iron: 1 lb
Jade Artifact: 1 lb
_____
25 lb Weapons / Armor / Shield (from above)


Spellbook:
Level 0 Spells: All level 0 Wizard spells

Level 1 Spells: Magic Missle, Identify, Disguise Self, Mage Armor, Summon Monster I, Burning Hands, Hold Portal

Familiar Information

Size/Type: Tiny Animal
Hit Dice: 3 hp
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/–10
Attack: Talons +5 melee (1d4–2)
Full Attack: Talons +5 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon Finesse

Bonus: Master Gains +3 on spot checks.
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