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 The Bir'vi Family Tomb

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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 2:49 pm

Marcus and Benjamin are frozen with fear for 2 turns, everyone else gets to make an initiative roll.

Quote :
Roll(1d20)+0:
1,+0
Total:1

Lucky.
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Reanimated

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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 2:51 pm

Code:
Iniative Roll
Roll(1d20)+2:
16,+2
Total:18


Last edited by Reanimated on Sun Jun 20, 2010 2:57 pm; edited 2 times in total
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B3SERK

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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 2:52 pm

Code:

Initiative Roll
Roll(1d20)+1:
8,+1
Total:9
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 3:00 pm

Simon goes first. Take your best shot.
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B3SERK

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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 3:05 pm

Code:

Hawk's Initiative Roll
Roll(1d20)+3:
12,+3
Total:15
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 3:13 pm

Code:

Charisma roll to use turn undead
Roll(1d20)+2:
14,+2
Total:16
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Mack
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 3:14 pm

Quote :
Lucky.

i hate AND love dice
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 3:19 pm

The undead is too powerful, you just annoy it slightly. John, make us proud.
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 3:25 pm

** John first backs up as far away from the undead as possible while keeping a line of sight, and casts magic missile on it.

Code:

Spell Resistance
Roll(1d20)+6:
14,+6
Total:20

Damage
Roll(1d4)+1:
2,+1
Total:3


Last edited by B3SERK on Sun Jun 20, 2010 3:30 pm; edited 1 time in total
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 3:27 pm

The magic missile strikes true, but seems to do minimal damage. Hawk's turn.
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 3:29 pm

** The hawk flies it's ass out of there, keeping as far away from the ghoul as possible.

// w00t page 10
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 3:45 pm

The undead swings its arms at the bird, but misses. Simon's turn again. Round 2!


Last edited by Psycheandromida on Sun Jun 20, 2010 3:50 pm; edited 1 time in total
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 3:45 pm

"Well this isent all to good now is it?"
** Simon smirks as he watchs the Ghoul, after a few moments he moves in closer his sheild up he has his morning star at the ready


Code:

Chance to hit the ghoul
Roll(1d20)+2:
9,+2
Total:11


Last edited by Reanimated on Sun Jun 20, 2010 3:54 pm; edited 1 time in total
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 3:57 pm

*Bunk*

Your mace bounces off it's head. Roll damage.
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 4:00 pm

Code:

Roll(1d8)+0:
5,+0
Total:5
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 4:10 pm

The mace deals a satisfying crunch, but the undead seems otherwise unharmed. John, go go go.
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 4:17 pm

** John fires a nice apprentice fireball.
Code:

Spell Resistance
Roll(1d20)+6:
12,+6
Total:18

Damage
Roll(1d3)+0:
2,+0
Total:2
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 4:20 pm

The fireball hits straight on, and the undead is briefly ignited by it. After the fire clears, it keeps coming. Bird. Go.
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 4:22 pm

** Hawk waits for it's time to strike, it stays in the hallway where the ooze was.
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 4:31 pm

It is the bird's turn.
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 4:45 pm

// I know, the bird does NOTHING
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 4:50 pm

Haha, my bad.

The undead wheels around and serves a backhand to Simon.

Quote :
Roll(1d20)+11:
20,+11
Total:31

Quote :
Roll(1d6)+10:
6,+10
Total:16

You're lying down on the ground, dying. You are at -1 hit points. Every round you lose another hit point. At -10, you are dead.

Marcus, Benjamin, you're in. Roll initiative.
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Mack
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 4:51 pm

HA HA SIMON GOT PIMPSLAPPED TO DEATH

Code:
Roll(1d20)+4:
16,+4
Total:20


Last edited by Mackalian on Sun Jun 20, 2010 4:54 pm; edited 1 time in total
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 4:52 pm

// Well now how is a zombie man able to back hand me to death...was he the biggest pimp in all of the land before he died?


Last edited by Reanimated on Sun Jun 20, 2010 5:00 pm; edited 2 times in total
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Mack
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 20, 2010 4:54 pm

Reanimated wrote:
// well im offcially dead since NO ONE here can heal but me...and mack it was simon not John that got him

sorry, corrected my mistake

and don't worry mate, i'll get you out
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