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 The Bir'vi Family Tomb

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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 13, 2010 3:53 pm

The skeleton yet to attack falls to pieces, leaving only the one skeleton who has attacked this round. John's turn.
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B3SERK

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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 13, 2010 4:18 pm

** John backs up 10 feet (his move action, and to prevent an attack of opportunity), and then casts magic missile on the remaining skeleton (level 1 so only 1 missile).

** And the hawk flies away from the fight.

Code:

Spell Resistance
Roll(1d20)+6:
15,+6
Total: 21

Damage
Roll(1d4)+1:
4,+1
Total:5
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 13, 2010 4:36 pm

The last remaining skeleton crumbles to dust, and the double doors are now unguarded.
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 13, 2010 4:51 pm

Now that the double doors have been fully opened you can take a good look inside, to see a cube-shaped room, which oddly enough, it's ceiling seems to go up forever into darkness.

You are located at the southern entrance, alongside that in clockwise direction is a stone table with an urn on it in the South-West corner, in the West wall is a single wooden door. All the other corners, North-West, North-East and South-East all have urns. The Northern wall is a heavy iron door, and in the East wall is a stone altar with several wilted flowers placed upon it.

In the center is an octagonal wooden emblem big enough for five people to stand on.
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Mack
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 13, 2010 5:00 pm

*** Marcus pushes the other two aside as he steps into the room and looks around. He walks around the room a bit, and sheats his morningstar again, using the now free right hand to feel the doors and urns a bit.
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B3SERK

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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 13, 2010 5:03 pm

** The Hawk flies back onto John's shoulder. It ruffles it's feathers, hurt.

** John says "This is the weirdest made tomb I have ever seen, and why did they bury a wolf here?".
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 13, 2010 5:10 pm

To much of Marcus' luck, none of the urns or doors activate a trap on touch. The suspicious thing is that the doors and urns all feel firm and well kept, but the rumors that lead you to this tomb said that the place was so old that the primary magical defenses disappeared, which can take thousands of years.

// Heading onserver nyuggas
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 13, 2010 5:13 pm

** After letting Marcus walk around for a bit, John walks in, and starts searching for loot, since Marcus has already walked around the place.
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Sun Jun 13, 2010 9:30 pm

Roll a search check.
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B3SERK

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PostSubject: Re: The Bir'vi Family Tomb   Mon Jun 14, 2010 7:22 am

Code:
Roll(1d20)+4:
16,+4
Total:20
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Mon Jun 14, 2010 5:04 pm

SW urn has ashes in it. You just put your hand in someone's ashes, you horrible person.
W Door has no keyhole, so it shouldn't be locked.
NW urn has a tiny sized chunk of metal that is cold to the touch. You put it on your pack, it weighs 1lb
N Door has a thin slit where the keyhole should be.
NE urn has a wooden holy symbol of Tyr. In your pack, it adds another 1lb
The altar to the East's flowers, upon closer inspection, are mold, shaped into flowers. You refrain from touching the flowers when you notice this. (Unless you specifically say he touches them.)
SE urn has two gold coins.

The wooden emblem in the center has a complex-looking indentation on it. Short of smashing it open, it looks like you'll have to find it's key. You'll know it's shape when you see it.
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PostSubject: Re: The Bir'vi Family Tomb   Mon Jun 14, 2010 6:39 pm

** John Inspects to Symbol of Tyr to see what it is made out of, and then he inspects the other piece of metal, after this, he goes to the door with no lock, and listens, ear to the door.

Code:

Listen check
Roll(1d20)+2:
16,+2
Total:18
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Mack
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PostSubject: Re: The Bir'vi Family Tomb   Mon Jun 14, 2010 8:20 pm

***Marcus keeps walking around, with his free hand on his sheated mace. He walks up to the nothern door and pushes it a bit, as if to get a feel for if he could somehow force his way through.
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Mon Jun 14, 2010 8:48 pm

John may roll an Appraise check to inspect the items further. (Usually first skill on the list)

John hears water drips on the other side of the West, wooden door.

The Northern Iron door is shut tight. Your intelligence reminds you that trying to bash through a solid iron door would be like trying to bash through a door of solid iron.
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Mack
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PostSubject: Re: The Bir'vi Family Tomb   Mon Jun 14, 2010 8:50 pm

*** Marcus nudges the door a bit with his foot, and then quickly steps back back, and brings his leg up. He immediatly sends it forward, disregarding everything he knows about physics in an attempt to kick the door down.
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PostSubject: Re: The Bir'vi Family Tomb   Mon Jun 14, 2010 9:49 pm

Code:

Strange metal object appraise check
Roll(1d20)+4:
19,+4
Total:23

Symbol of Tyr appraise check
Roll(1d20)+4:
17,+4
Total:21
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Tue Jun 15, 2010 12:33 am

The metal chunk is Cold Iron. This iron, mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. Weapons made of cold iron cost twice as much to make as their normal counterparts.

The piece is so small, however than you doubt any smith could use it to make a full sized weapon. Better keep searching.

The symbol of Tyr is a normal wooden religious symbol, well kept, polished and non-offensive. This could be sold for 2 or 3 gold.

Marcus, roll a strength check.
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Mack
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PostSubject: Re: The Bir'vi Family Tomb   Tue Jun 15, 2010 7:28 am

Code:
Roll(1d20)+4:
18,+4
Total:22
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PostSubject: Re: The Bir'vi Family Tomb   Tue Jun 15, 2010 10:26 am

** John puts both items in a pouch on his belt, and prepares himself for anything that might be on the other side of that door (If Marcus kicks it down).
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PostSubject: Re: The Bir'vi Family Tomb   Tue Jun 15, 2010 5:06 pm

Marcus' foot bounces off the door with a thud as the door shakes violently from the impact, but it stands tall.
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Mack
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PostSubject: Re: The Bir'vi Family Tomb   Tue Jun 15, 2010 5:36 pm

*** Marcus grunts in an annoyed fashion as he gives the door a slight kick for not being co-operative.
He turns back to the room behind him and walks over to the door without a keyhole, examining it.
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PostSubject: Re: The Bir'vi Family Tomb   Tue Jun 15, 2010 5:46 pm

** John follows Marcus, "Now, why don't we try the door that appears unlocked? And isn't made of iron?".
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Psycheandromida
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PostSubject: Re: The Bir'vi Family Tomb   Tue Jun 15, 2010 5:49 pm

From the information gathered so far, the wooden West door is unlocked, not trapped to the touch, and it's probably dank inside.
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Mack
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PostSubject: Re: The Bir'vi Family Tomb   Tue Jun 15, 2010 5:50 pm

*** Marcus looks over his shoulder at John, once again grunting in an annoyed fashion.

"I don't see you doing anything but picking up random pieces of junk and being otherwise useless."

He gives the door a good push with his palm, trying to open it.
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PostSubject: Re: The Bir'vi Family Tomb   Tue Jun 15, 2010 7:07 pm

The opens quickly and bangs as it hits the adjacent wall. Before you is a narrow corridor and in the middle, what looks like a puddle of water.
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