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 Serrim- South District

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Psycheandromida
He Who Wears Sunglasses at Night
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PostSubject: Serrim- South District   Tue Jun 22, 2010 1:52 pm

The entire town is built in to a series of four gigantic stone pillars, each district of the city built in to them. You are in the southernmost pillar district, and the buildings are built circling around the tall stone spire, connected by stone and wood pathways, wide enough so that they classify as streets. The streets are busy with soldiers and caged prisoners on caravans, clearly the entire district is in some sort of turmoil. Everyone is careful not to fall over the sides of the streets, which lead to a fatal fall down to the ocean below.

The district is crowded, and no clear form of navigating the district is in view.
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Mack
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PostSubject: Re: Serrim- South District   Tue Jun 22, 2010 4:32 pm

***Trish walks along one of the streets, pushing her way through the crowd with her bow firmly in hand. She looks around to see anywhere she could try to climb up and get a better view of the whole area.

Code:
--SPOT CHECK--

Roll(1d20)+5:
12,+5
Total:17
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Psycheandromida
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PostSubject: Re: Serrim- South District   Tue Jun 22, 2010 4:38 pm

You come across a pair of cages that would look like they could hold a human. 10 feet above that is a balcony that seems to have a great view of the district.
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Mack
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PostSubject: Re: Serrim- South District   Tue Jun 22, 2010 4:41 pm

***Trish picks up speed, pushing her way through the crowd, heading straight for the cages. If unhindered, she will try to jump up onto the cages and then continue climbing up onto the balcony.

Code:
--JUMP--

Roll(1d20)+7:
15,+7
Total:22

Code:
--CLIMB CHECK--

Roll(1d20)+7:
4,+7
Total:11


FUCK
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Psycheandromida
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PostSubject: Re: Serrim- South District   Tue Jun 22, 2010 4:44 pm

You lose your balance when climbing the balcony, and you fall, back slamming against the cages.

Quote :
Roll(1d4)+0:
4,+0
Total:4

Take 4 damage.
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Mack
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PostSubject: Re: Serrim- South District   Tue Jun 22, 2010 4:46 pm

***Trish gets up, holding her back, mumbling to herself. She looks around for a bit, then attempts to climb up again.

Code:
Roll(1d20)+7:
12,+7
Total:19

thank god
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Psycheandromida
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PostSubject: Re: Serrim- South District   Tue Jun 22, 2010 8:50 pm

From this viewpoint you can see that down the road is what looks like the entrance to the prison, as many caged prisoners are being brought to that point by caravan transport. On that note, about 40 feet away from you, there is a caged prisoner being brought to the prison, but a hooded figure is sitting on the side of the caravan, doing what looks like cutting the iron bars to let the prisoner out of the cage.

// Where is your dumbass party?
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B3SERK

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PostSubject: Re: Serrim- South District   Tue Jun 22, 2010 8:54 pm

** John Walks around, using his staff as a walking stick, he stops under the cage Trish is standing up, and looks up at her, "You see anything?".


For the record, spells

Level 0: Read Magic, Apprentice Fireball x2

Level 1: Magic Missile x2
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Mack
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PostSubject: Re: Serrim- South District   Tue Jun 22, 2010 9:25 pm

PARTY - TO ME - AT ONCE!
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Graley



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Location : Room.

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PostSubject: Re: Serrim- South District   Tue Jun 22, 2010 10:04 pm

** Benjamin follows John and stands behind him during the question. He stands idle.

// Sleep time.
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Mack
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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 6:46 am

***Trish looks down the road, particularly at the on-going jailbreak.

"Someone's about to be let out of their cage.."
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B3SERK

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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 8:55 am

** John sighs "You want to stop them?".

// fuck, gtg to work now
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Reanimated

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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 2:14 pm

** Simons walks up behind Ben
" Hey guys whats going on? "
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Graley



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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 2:41 pm

** Benjamin speaks up loud "Somethin' bout' some cages and prisoners."
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Mack
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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 3:00 pm

***Trish quickly vaults over the railing, trying to land safely on the cages below. If unhindered, she'll continue along the street, heading for the possible jailbreak.
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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 3:27 pm

** Watchs trish
" Where is she goin big man? "
** He looks down to the cages possibly seeing the guy trying to get the man out

Code:

spot check (if needed)
Roll(1d20)+4:
16,+4
Total:20
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B3SERK

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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 6:10 pm

** John intentionally makes sure he is out of Trish's way when she jumps, and will immediately follow her when she goes towards the jailbreak.
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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 6:29 pm

** Simon Continues to watch wondering what the hell they are doing...
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Psycheandromida
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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 6:41 pm

Trish and John make it to the entrance of the prison to reveal giant golden double-doors fully open as guards and chained prisoners alike are piled in.

30ft back up the road is the one particular caged criminal silently climbing out of his miniature prison in all the commotion as his savior tosses him a bow, and they start heading towards the prison.
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B3SERK

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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 6:44 pm

** John runs towards the escapee and his assistant, hoping the other party members will follow.
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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 6:47 pm

**Simon watchs them and decides to go help
" Hey big man you want to come or just stay here?"

// sorry the color is bein a bitch idk whats wrong with it
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Psycheandromida
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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 6:57 pm

Quote :
Roll(1d20)+9:
16,+9
Total:25

The escapee sees you coming and draws his bow.

Quote :
Roll(1d20)+9:
7,+9
Total:16

And yet he manages to not draw any attention to himself, using the crowd to his advantage.

Quote :
Roll(1d20)+3:
1,+3
Total:4

Lucky for John it's a critical failure, and the arrow flies off the road into the ocean below. Since John's speed is 30ft, you should be right infront of the escapee by your next action.

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B3SERK

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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 7:02 pm

** John stops 10 feet in front of the escapee and casts Magic Missile, hopefully also drawing attention to the escape.

Code:

Spell Resistance
Roll(1d20)+6:
12,+6
Total:18

Damage
Roll(1d4)+1:
1,+1
Total:2
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Graley



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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 7:34 pm

** Benjamin runs after them with big lunging steps and draws his axe while running towards them.
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Mack
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PostSubject: Re: Serrim- South District   Wed Jun 23, 2010 7:36 pm

***Trish quickly follows behind John, remaining just behind him the whole time since she has the same speed as him. She quickly comes to a halt as John stops, looking around to see where the assistant is in the crowd.


Code:
--SPOT CHECK--

Roll(1d20)+5:
12,+5
Total:17
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