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 A start on the map - Saromak

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Kali

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PostSubject: Re: A start on the map - Saromak   Tue Jul 27, 2010 10:40 am

I'll probably put a bit of graffiti around the alleys but detailing the alleys is incredibly hard for some reason.
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Gambit

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PostSubject: Re: A start on the map - Saromak   Tue Jul 27, 2010 11:30 am

It is an alleyway, but I suggest roadside garbage and other effects should be added all around. Make it seem less of perfecto city and make it a tad more realistic.

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Kali

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PostSubject: Re: A start on the map - Saromak   Tue Jul 27, 2010 11:43 am

I did try putting trash in the alleys but it looked a bit shit with garbage bags. i'll have another meddle with it later
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BloodStream

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PostSubject: Re: A start on the map - Saromak   Tue Jul 27, 2010 12:40 pm

Try adding the bullet hole decals on walls every now and then. Not lots, just one or two.
Like Gambit said, it'd be nicer if there's some evidence of fire fights.
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B3SERK

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PostSubject: Re: A start on the map - Saromak   Tue Jul 27, 2010 2:50 pm

Maybe a small landing pad of some sort? And maybe make the place look a little slummier, dirtier walls, etc.
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Kali

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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 4:40 am

okay i detailed the alleys as best i can:







that's about as good as it'll get so i'm gonna move on to something else now
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Markka
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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 5:19 am

Lovin' it.

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Gambit

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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 5:27 am

That's more like it. Out of no where, make more signs of shooting on that building in the last pic.

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Blitz

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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 7:14 am

You're going to make it bigger, right? Although we're only about 15 people now, if we want people to be attracted into this RP, we'll need more buildings and stuff to make it look better.
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Kali

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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 7:19 am

the town is just going to be what you see there. i haven't even started on the surrounding desert, yet.

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Blitz

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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 8:57 am

egh.

tbh, if it's going to be that small, it's not going to be that good for RP.
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Kali

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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 8:58 am

what

the town's fine that size. jacker's server has 20 slots, max.

20 people aren't going to fill that town, let alone the whole map.
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Sharq

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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 9:07 am

The size of the town effects how good the rp will be, great.

EDIT: Also Kali good work.
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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 9:20 am

Blitz wrote:
egh.

tbh, if it's going to be that small, it's not going to be that good for RP.

Blitz, much of the roleplay will be out of the town, in the faction bases, omega legions base, or the desert. Don't forget factions will also be busy sending their military flagged members to capture drill sites.

You're not a mapper so you wouldn't understand how creating a map works, and Kali has done this many times over for us, and they have always been fine.
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Blitz

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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 12:00 pm

oh, thought it was just gonna be the town and a little desert.
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Kali

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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 12:01 pm

there's still tons of desert to do. the surrounding desert's going to be around the same size as cscdesert.
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Blitz

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PostSubject: Re: A start on the map - Saromak   Wed Jul 28, 2010 12:04 pm

rp_csctatooine
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Kali

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PostSubject: Re: A start on the map - Saromak   Fri Jul 30, 2010 11:09 am




town's done and if anyone says otherwise i will actually kill myself out of how much i hate working on this town

NEXT UP:

OMEGA LEGION BASE.
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Kali

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PostSubject: Re: A start on the map - Saromak   Fri Jul 30, 2010 3:15 pm

THIS WAS ALL A CLEVER RUSE, THE TOWN WASN'T DONE

but now it is:





with SEXULAR new features such as:

BARBED WIRE


ROCKS


and PAVEMENTS
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GordonGuy



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PostSubject: Re: A start on the map - Saromak   Fri Jul 30, 2010 3:23 pm

ffffuckkk yeahhh


did you rip street textures from l4d
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Kali

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PostSubject: Re: A start on the map - Saromak   Fri Jul 30, 2010 3:31 pm

not intentionally

i somehow completely accidentally copied the entirety of l4d2's vpk into my ep2 folder so i've got all that stuff

i spent 2 days last week trying to fix the overwritten fire particles and bulletholes and they're still dodgy
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GordonGuy



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PostSubject: Re: A start on the map - Saromak   Fri Jul 30, 2010 3:31 pm

It looks nice either way.
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BloodStream

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PostSubject: Re: A start on the map - Saromak   Fri Jul 30, 2010 4:43 pm

HOLY SHIT BARBED WIRE
Attach some form of trigger_hurt when people pass through it.
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PostSubject: Re: A start on the map - Saromak   Fri Jul 30, 2010 5:11 pm

I would have added a couple more buildings but whatever, still looks great.
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PostSubject: Re: A start on the map - Saromak   Fri Jul 30, 2010 5:12 pm

we were gonna use wuste

wuste had 6/7 buildings

this has thirteen

there's going to be a lot of desert

jeez

I NEED TO STOP TYPING LIKE THIS
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