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 Birthright, Part 1 - A New Land

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Pat
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PostSubject: Birthright, Part 1 - A New Land   Sat Jul 23, 2011 8:54 pm

The fire burns bright, casting flickering shadows on the forest floor, giving off warmth that tempts you to drift away into an easy sleep. As you shake off your exhaustion, your companion rises, gives you a pat on the shoulder, and slinks off into the darkness, heading back to the settlement. You're now the last of your shift; the only one left to tend the fire. Shuffling over, you grab a bundle of logs and toss them on, feeding the great bonfire.

Fire has been a constant companion in your life. You still remember the fires of your early childhood, when the Occitanian Armee came to your little village in the Wastes, setting ablaze all you know dear. You remember the distant fires of the Legion Fort which took you and your mother in, keeping you warm. You remember the fire by which you first caught sight of the woman with whom you would fall in love. You remember the fires of the Inquisition, when the Church set fire to both buildings and the 'heretics' who lived there with impunity. And you can still feel the fires of the Siege, when the Occitanians came again, fire launched high to burn the entire city, and the fire of the monstrous creatures who came after.

And so you tend to the fire. When you first arrived, nearly three months ago, great bonfires like this burned by the dozen, day and night, sending smoke to draw in any still lost in the forest. You've watched as most of the 500 that retreated to the Keep or hid beneath, under the sewers, gathered to the smoke. In time, most of the fires were put out, as their loved ones returned or people lost hope. You remember one of the mages, a pale, strange fellow, saying something about a 'time dilation' - meaningless to you, save that it means that she could still be out there, that she could still come out of the forest one day, like the others, that you didn't lose her just because you didn't hold onto her tightly enough-

The others lost hope, but you didn't. You joined the Watch just to keep building fires. Eventually, yours is the last to burn. Meanwhile, the once abandoned ruins the others found has gradually grown into a proper settlement. And still you wait.

Your eyes drift once again to the bonfire, which has nearly died to the embers. The first tinges of pink color the east; another dawn with no sign.

You rise. It's time to move on. To bare was must, for the sake of your children. You've done it before. And maybe, in this new land, far from the wars and pain of the old, there's a life for them.

You leave the dying fire behind. There's work to be done.






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PostSubject: Re: Birthright, Part 1 - A New Land   Sat Jul 23, 2011 8:55 pm

OOC Info:

It's been 3 months (both ICly and OOCly) since the arrival in Ara'ki. A small group discovered an abandoned settlement, apparently a failed Talibarian attempt at a colony, with much of the infrastructure (houses, buildings) intact but in very bad condition. As of yet, there's no sign of what happened to the original colonists, though there are some markings of conflict about the colony; apart from that, it's as if they all got up and left one day, leaving everything behind.

The settlement now numbers only 500, composed entirely of those that either retreated to the Keep or hid in the sewers beneath. Working together, the settlement has been returned to basic functionality, with a usable well, basic defenses such as palisades, and a basic supply of food supplied by hunter-gatherers.Though there are some craftsmen among the 500, most of the facilities of a normal town have yet to be established. Housing is plentiful, if low quality, with the colony built to hold somewhere around 4,000 people; large tracts of buildings lay completely empty.

In all their time, the Surnans have yet to make contact with any other settlements. So, for the moment, the Surnans are on their own. The name of the game is growth and expansion.

I will be joining the server to try to stir up rp.




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