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 Raliq Mal'narr

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PostSubject: Raliq Mal'narr   Tue Apr 21, 2009 8:11 pm

Themesong:

Age: 26
Gender: Female
Race: Human
Birthplace: Unknown
Skill: Some magic

Biography:
Felicia went through a stressful mental development around her thirteenth birthday, she started seeing things, and hearing voices in her head. As the edges of her mind slowly frayed, she gained a peculiar set of magic powers, Mild at best, including Telekinesis, The strange ability to catch glimpses into others peoples minds, even if she doesn't want to, and some mild magic that plants suggestions in peoples minds. The drawback to her magical potential is that her magic is wild, she has difficulty controlling her speech as is, and any magic cast by her has a rather large chance to misfire or reduce her to a gibbering wreck on the floor. The mind reading ability is rather mild, only skimming surface thoughts from people, but she cannot use it at will. the constant voices in her head have done little to help her state of mind.

Alignment: Chaotic Neutral
Favored Enemy: None
Favored Weapon: None, she is utterly incapable of using any hand held weapon proficiently.
Deity: None
Current Task: None

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-WILL DRAW AS SOON AS I GET MY TABLET-
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PostSubject: Re: Raliq Mal'narr   Sat Apr 24, 2010 8:10 pm

Necropost
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Gambit

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PostSubject: Re: Raliq Mal'narr   Sat Apr 24, 2010 9:05 pm

Hahahah! Ne-Yo. Boy does he love autotune.

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Krug

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PostSubject: Re: Raliq Mal'narr   Sun Apr 25, 2010 6:09 am

Title, "Raliq Mal'narr"

Then, "Felicia" in the bio.

HMMM.
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PostSubject: Re: Raliq Mal'narr   Wed May 05, 2010 2:17 pm

I changed the name because I didn't want to re-write it.
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Jack
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PostSubject: Re: Raliq Mal'narr   Wed May 05, 2010 2:37 pm

Niggers
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PostSubject: Re: Raliq Mal'narr   Wed Mar 02, 2011 2:43 pm

Bamp
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Xeloras
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PostSubject: Re: Raliq Mal'narr   Wed Mar 02, 2011 2:56 pm

The need for bumping was only for characters who had, "Guest," as their author.

But while here, it'd be nice if some skillbars were added to this, as well as talking with Pat on the concept of Telekinesis and Mind Reading, to make sure all the lore strings are accounted for.

But, you haven't played her, so there's really no rush.
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Mack
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PostSubject: Re: Raliq Mal'narr   Wed Mar 02, 2011 4:01 pm

Quote :
But while here, it'd be nice if some skillbars were added to this, as well as talking with Pat on the concept of Telekinesis and Mind Reading, to make sure all the lore strings are accounted for.

skill bars are completely optional and only aid in understanding the range of the character's powers. in the bio it says "extremely mild" and that her magic is not under her control, which would dictate randomly picking up tiny tiny fragments of people's minds, and even then not when she wants to.


and i'm 65 % sure that telekinesis and mind reading is accounted for in the lore.
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Phry

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PostSubject: Re: Raliq Mal'narr   Wed Mar 02, 2011 4:41 pm

If so, i've never heard of it.

Mind-reaidng atleast.

Sounds like it'd involve a lot of odd and awkward RP that'd border on meta.

person A: [looc] yeah i'm mindreading you
person B: [looc] k, i was thinking about super secret stuff just now, but now i'm thinking about violent gay rape
person A: [looc] no i'm mindreading you for the secret stuff
person B: [looc] no gay rape.
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Xeloras
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PostSubject: Re: Raliq Mal'narr   Wed Mar 02, 2011 4:50 pm

I just like Skill bars because they're a clear-cut way of telling how good someone is, and how much they can improve. I'm sorry that I made it sound like YOU MUST ADD THEM, it would just make me happy if you did.

On the matter of Telekinesis and Mind Reading, neither of which are possible to my knowledge. Telekinesis, according to Kain in a discussion I had once, would be the equivalent of mental-weaving, which can't be done, as magic can only be manipulated through the language of sigil, which would have to be written down, spoken, or weaved. Mind Reading and implanting ideas, to my knowledge, would be seeing into someone's Sacred Field (Which I believe is the source/control of all sentience and animation,) and the idea of planting an idea in someone's head seems just, if not more improbable.

But I'm usually wrong about these things, so I'll just wait on my ass for Pat to come in and call me a dumbfuck.
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Mack
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PostSubject: Re: Raliq Mal'narr   Wed Mar 02, 2011 5:22 pm

Phry wrote:
person A: [looc] yeah i'm mindreading you
person B: [looc] k, i was thinking about super secret stuff just now, but now i'm thinking about violent gay rape
person A: [looc] no i'm mindreading you for the secret stuff
person B: [looc] no gay rape.

you're probably the only person who would ever do this if someone said they're mind-reading you phry
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Krug

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PostSubject: Re: Raliq Mal'narr   Wed Mar 02, 2011 5:27 pm

Being mind-read would be awesome- in that the amazingly awkward situations it'd result in would be very entertaining.
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PostSubject: Re: Raliq Mal'narr   Wed Mar 02, 2011 5:33 pm

It could also result in meta-gaming or anything alike. Sure, with the right roleplayer it MIGHT work but it's kinda iffy. You could essentially say that you have mind-read every action prior the action per sé.

The question is though if mind-reading is actually possible, which only Pat can answer.
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Phry

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PostSubject: Re: Raliq Mal'narr   Thu Mar 03, 2011 8:17 am

Wouldn't that breach the Sacred Field.
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Mack
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PostSubject: Re: Raliq Mal'narr   Thu Mar 03, 2011 8:31 am

Phry wrote:
Wouldn't that breach the Sacred Field.

nearly all magic which affects someone breaches the sacred field
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PostSubject: Re: Raliq Mal'narr   Thu Mar 03, 2011 8:40 am

i thought the point of the sacred field was that it was unbreachable
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PostSubject: Re: Raliq Mal'narr   Thu Mar 03, 2011 8:52 am

Phry wrote:
i thought the point of the sacred field was that it was unbreachable

then everyone would be immune to healing, pain, fire, ice, earth, and pretty much ALL magic.
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Phry

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PostSubject: Re: Raliq Mal'narr   Thu Mar 03, 2011 9:04 am

sacred field needs more information on it, then.
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